Then I think the answer is to find a way to make the group work anyway. Even if it's easier to hunt a group, doesn't that also mean it's easier to defend each other as a group?
[ she loves her people but the fact they're all various levels of chaotic makes her so tired sometimes ]
Leaving some of them together for very long has the exact same problem, however. There are some quests you can only take certain people on after all, and the ones holding down the tent need to get along too, or else you'll just return and half the guards are all suddenly dead and stuffed into the bushes.
[ this sounds like someone who has seen this very thing played out ]
[well this sounds very tiring, actually, never mind. she thinks she understands why hawke is against the idea a little more now.]
Guess it's about finding a way to keep them busy? [considering this for a moment.] But you'd know your group better to figure out how to separate the troublemakers.
Maybe we really should have simply started a knitting club. But then given the lot of them I'm sure someone [ Anders ] would have ended up stabbed with the needles eventually [ thanks Fenris ] and subsequently ending up cheered on [ Isabella ] while the others [ Merril, Varric ] watched and Avaline fails to call order.
...think about it this way, Hawke. At least being here for a little while means you can kind of brainstorm ideas for when you get back? [is that a bright side. is it.]
Sometimes you've just gotta be forceful, even if they don't always get it. [perhaps leaving them in the woods is right!!!
but anyway it is memshare, so that means hawke can be treated to a memory until 16:52. i was going to give you dead mom to match but no it's now about bullying people into doing things for you.]
[ she's not even polite about bursting into obnoxious snickers about cloud suffering ]
Oh maker- that poor bloody bastard.
[ the levels of WELL THAT SURE IS SOMETHING is at record breaking heights of what in the what about everything else but sometimes you've just gotta focus on the important part: making fun of cloud ]
He really doesn't have any luck at all, does he?
Edited (:SMILES THROUGH MY TEARS:) 2024-07-07 03:20 (UTC)
You do tend to pick up the oddest of the lot when you're in need of money. [ zia cucked me but we could legitimately had merc brofist hours. tch ] At least, guarding you seems far more enjoyable than the majority of the ones I've dealt with.
Aw, thank you! [DON'T TAKE THAT AS A COMPLIMENT? also this is patently false, aerith's a nightmare.] Think you could tell him that? I'm not sure he got the memo.
[this is a joke. this is suuuuch a joke, and soon after her cheery expression does temper down into something more thoughtful.]
...we pick up jobs in each town we travel to, but our main focus is on the task we've set out to do in the first place. But it's just enough for a little money to keep us going and get further and further.
[ chortles. ] I'll be sure to announce it out loud. [ she said, ten minutes before disaster. but her laughter does die down to something more nostalgic and painful ]
But that does seem to be how it works, hm? Odd jobs here and there until you get far enough in your adventures to tell the rest of them to sod off.
Mmhm! Cloud's built up a pretty good reputation, and the rest of us just follow along for whatever he needs a hand with. I guess you could say we're kinda well known by now...
[that happens when you're a wanted fugitive, but details.]
[ wow, mood! or soon to be mood! she's far too well known around kirkwall at least ]
It does make things easier when everyone already knows they should start running before you get there. Honestly, half the work is simply having a reputation. It's far harder when you're just starting out and the work available is... [ terrible ] difficult.
People always want you to prove yourself whether it's fair or not. Probably just to see if you can really handle it...but I bet they regret it later when those same people turn around and aren't afraid of anything.
They certainly do [ the weheh smirk is so intense ] And then they've realized they've created their own problem and have to live with it. After all, now their work is done but someone always doesn't account for having to pay for it.
Pretty sure getting paid is his favorite part. I've seen enough times he's gone after people demanding the money, but most people are good about it. Mostly. You'd think people would know what they're getting into.
You'd think so! [ delighted ] And yet, more often than not I'm usually knocking down doors for what I'm owed. [ that's because most of darktown are shady bastards, hawke ] Glad to know everyone just seems to have a bit of the same problem.
You'd think there would be at least one place out there in the grand whole of it all that doesn't need to shake down people to get paid what you're worth. Though I'm not sure if getting paid in an endless tavern tab is better than getting gold.
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Then I think the answer is to find a way to make the group work anyway. Even if it's easier to hunt a group, doesn't that also mean it's easier to defend each other as a group?
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Leaving some of them together for very long has the exact same problem, however. There are some quests you can only take certain people on after all, and the ones holding down the tent need to get along too, or else you'll just return and half the guards are all suddenly dead and stuffed into the bushes.
[ this sounds like someone who has seen this very thing played out ]
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Guess it's about finding a way to keep them busy? [considering this for a moment.] But you'd know your group better to figure out how to separate the troublemakers.
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Maybe we really should have simply started a knitting club. But then given the lot of them I'm sure someone [ Anders ] would have ended up stabbed with the needles eventually [ thanks Fenris ] and subsequently ending up cheered on [ Isabella ] while the others [ Merril, Varric ] watched and Avaline fails to call order.
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...think about it this way, Hawke. At least being here for a little while means you can kind of brainstorm ideas for when you get back? [is that a bright side. is it.]
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May the maker bless me with a moment of clarity and figure out a blasted solution that isn't just leaving them all in the woods.
[ amen ]
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but anyway it is memshare, so that means hawke can be treated to a memory until 16:52. i was going to give you dead mom to match but no it's now about bullying people into doing things for you.]
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Oh maker- that poor bloody bastard.
[ the levels of WELL THAT SURE IS SOMETHING is at record breaking heights of what in the what about everything else but sometimes you've just gotta focus on the important part: making fun of cloud ]
He really doesn't have any luck at all, does he?
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Nope! But don't worry, I pay him well for his work. [hehe.] He's used to doing odd jobs by now, even if they aren't so great.
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You do tend to pick up the oddest of the lot when you're in need of money. [ zia cucked me but we could legitimately had merc brofist hours. tch ] At least, guarding you seems far more enjoyable than the majority of the ones I've dealt with.
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[this is a joke. this is suuuuch a joke, and soon after her cheery expression does temper down into something more thoughtful.]
...we pick up jobs in each town we travel to, but our main focus is on the task we've set out to do in the first place. But it's just enough for a little money to keep us going and get further and further.
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But that does seem to be how it works, hm? Odd jobs here and there until you get far enough in your adventures to tell the rest of them to sod off.
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[that happens when you're a wanted fugitive, but details.]
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It does make things easier when everyone already knows they should start running before you get there. Honestly, half the work is simply having a reputation. It's far harder when you're just starting out and the work available is... [ terrible ] difficult.
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Pretty sure getting paid is his favorite part. I've seen enough times he's gone after people demanding the money, but most people are good about it. Mostly. You'd think people would know what they're getting into.
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You'd think there would be at least one place out there in the grand whole of it all that doesn't need to shake down people to get paid what you're worth. Though I'm not sure if getting paid in an endless tavern tab is better than getting gold.
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Best to have a plan for that than not consider it at all, yeah?
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